Wireframe modelling requirements

What is a Wireframe Virtual Experience?

A Wireframe Virtual Experience converts your 3D model into an immersive experience that can be explored in 1:1 scale on any mobile device or the web.  

Your client can explore their design, feeling the flow, size and layout of the future space.  It’s the ultimate way to bring your vision to life. 

Modelling requirements

  1. Open all doors
  2. Show all glass/glass objects on a separate layer. Some examples include:
    • Shower screens
    • Windows
    • Doors
    • Glass décor
    • Glass panels
    • Glass furniture
    • Glass handrails
  3. Review your model in 3D prior to submission. Use native features such as:
    • Scope boxes
    • Cutting plans
    • Cameras
    • Walkthrough functionality
  4. Check for:
    • Floating objects/furniture
    • Hidden or sunken objects/furniture
    • Wall and ceiling junctions
    • Wall and floor junctions
    • Ceilings have no holes/gaps
    • Staircase flooring – voids are effectively shown
    • Staircase handrailing
    • Doors/windows have accurate sill height and head height.
    • Eave linings (typically not modelled in many architectural designs)
    • Underside of any other external roof structure including porches/patios
    • Boxed/Modern facades that are only accurately shown in 2D detailing (missing geometry)
  5. Remove unwanted geometry so it does not appear in your experience
  6. Add basic topography approx. 10-20mm thick and if none:
    • Add basic topography approx. 10-20mm thick and if none add a basic rectangular plane approx. 10-20mm thick.
  7. Remove deep topography or ground that exceeds 100mm thick
  8. Check your scale is accurate – modelled in 1:1
  9. Prior to submission, turn on and unfreeze:
    • Turn off: Scope boxes
    • Turn on and unfreeze: All layers and geometry
  10. Export as an FBX file. Details on how to do this can be found here.

Note on 2D detailing: When applicable check that any detail sections, elevations, or plans have incorporated 3D elements in lieu of 2D detailing

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